- STENCYL ENGINE HOW TO
- STENCYL ENGINE FOR ANDROID
- STENCYL ENGINE CODE
- STENCYL ENGINE FREE
- STENCYL ENGINE MAC
STENCYL ENGINE CODE
Then again there are workarounds for this: You can use a a delay () on the behavior that has to be executed last, or in the example above you could copy the "Cannot Exit Screen" code to the "Drag and Drop"-behavior, so they get executed in the order you want. If you attach both behavior to your actor, you still might be able to drag the actor off screen because "Cannot Exit Screen" would have to be executed after "Drag and Drop" to make sure the actor is not leaving the screen. And you have a "Cannot Exit Screen"-behavior that sets the position of the actor to be inside the screen, when it leaves the screen. Most of the time this is not a problem at all, sometimes it gets inconvinient.įor example: You have a "Drag and Drop"-behavior that allows you to set the position of an actor to the position of the mouse. Now to some real limitation: You cannot control the order in which different behaviors get executed. I can guarantee you that all commands in a behavior are executed in order (with the well defined exception of and ). This is not a limitation of Stencyl, the engine just has to do the drawing and check for user input and such, so you cannot pause the execution without freezing the program. They do not pause execution of any other code because this would cause the game to freeze. The and blocks create a new task that runs parallel to everything else. Maybe its not what you expect it to do, but it follows a clear logic. I hope this answers your questions, and encourage you to try out Stencyl The person who made it was an animator I believe, (and there have been many similar others) and put together that game in Stencyl relatively quickly.
You don't need to use any actionscript if you don't want to, there are over 300 blocks to help you get where you need If you want a good example of a graphically stunning game, try this. You control how everything interacts and IMO there's a very nice blend of flexibility and usability.
STENCYL ENGINE FREE
I would say that Stencyl has a decent range of features, using Box2D you have realistic physics, joints, free flowing terrain, and other similar things. All in all, you sound more like you're trying to put Stencyl down when in fact it is rather brilliant, and as Rexasul said, it's largely limited by your imagination and drive.īack to the question. The 3D market is an entirely different one and the expenditure of time required to develop for 3D would probably not be worth it in the end. Stencyl doesn't support 3D because it's intended to be for 2D.
STENCYL ENGINE HOW TO
To add to that, a distinct performance increase is on the horizon's for Stencyl, and if you know how to do it properly then it already works quite well. Most frameworks will struggle with actors above a certain number, and you can turn off physics, as well as taking many other steps in order to increase performance. Thanks for any info im looking forward to the responsesĪ lot of the things you point out are fairly minor things, cloa513. is this because of performance or have i just missed some good looking ones? i come from an animation background and would love to have my art and animation from flash transferred into the engine if possible. Graphically what is the engine capable of? No offence to anyone or there games but i haven't seen too many really good looking games made with stencyl. my games are simple in terms of scope and accessibility but i do not want to be held back by the engine as i wouldn't be in flash using action script.Ģ. i have a few games i want to make (chess game,action/sidescroller ect) and would love to have use stencyl but im skeptical now my questions are as follows:ġ.What are the main drawbacks of using Stencyl? (i dont care about price ) talking about performance, creativity, game play and features. my only drawback is im relatively new to actionscript in flash. i go to school for game design learning programs like Photoshop, flash, unity,UDK,3ds max ect. Title | Name (on Stencyl.Hey guys names Dro. Haxelib run hxcpp Build.xml -Diphoneos -DHXCPP_ARMV7Īfter building an extension, if you wish to push the extension into your Stencyl install, run build-stencyl as detailed in the main README.
To build an extension, run the following inside of the "project" directory for an extension.
STENCYL ENGINE FOR ANDROID
For Android extensions, you'll need the Java JDK.Īll extensions are located under the Extensions subfolder of the checked out repository.
STENCYL ENGINE MAC
Extensions add native mobile functionality to Stencyl via OpenFL's extensions mechanism.